Capabilities



Development of C# scripts for games in Unity.


Development of games and game mechanics in Unity.


Custom development and optimization of plugins and scripts for fluid simulations in RealFlow.


Development of VEX scripts for Houdini for generation of procedurally geometry and custom particle behavior.


Engage in joint development of games with local and global teams.


Engage in joint development of sw tools with other teams and VFX studios.


Conduct  R&D for particle, crowd, AI and Neural network aswell as other natural/real-world behaviors using computational models.


Create stunning fluid simulations with our business partner, Octavio.tv.






Examples of clients


OPTIX Hamburg

Ixor VFX

Blur Studio

Onur Senturk

The Mill

Pixomondo

Celluloid VFX

Ingenuity Engine

Ignyte GmbH

Ralph Richter

W33

CGRendering

Pixel Farm

…and many more…


”Blue in the Dark” A Unity Game challenge for an Android game

Procedurally Mazes generated in Houdini

Working Neural Network in Houdini

A few Procedurally experiments in Houdini

Good Ol’ RealFlow splash

See below for a few examples.